elapsedtime
基本解釋
- n.經(jīng)過(guò)的時(shí)間
英漢例句
- The amount a sprite moves in any given update can then be calculated as the rate of the sprite times ElapsedTime.
在任何更新中賦予精靈的運(yùn)動(dòng)總數(shù)之后被以精靈的占時(shí)次數(shù)比值計(jì)算。 - Instead of having to call Update several times to catch up, we can just call it once with a large ElapsedTime value.
不再需要調(diào)用Update函數(shù)多次來(lái)追趕時(shí)間,而是在更大的時(shí)間間隔中進(jìn)行循環(huán)。 - For example, counters of the type ElapsedTime compare the time stamp on two different samples and determine how much time has elapsed.
例如,ElapsedTime類型的計(jì)數(shù)器通過(guò)比較兩個(gè)不同樣本上的時(shí)間戳,來(lái)確定已經(jīng)過(guò)了多長(zhǎng)時(shí)間。 - If the game is programmed well, it may be able to handle that more efficiently than if Update was called several times with a smaller ElapsedTime.
如果這個(gè)游戲被良好的編程,它也許能夠比不停得追趕運(yùn)行得更高效。 - ElapsedTime et = new ElapsedTime(); int days = et.getDays(gc1, gc2); int months = et.getMonths(gc1, gc2); System.out.println("Days ="+ days); System.out.println("Months ="+ months);
當(dāng)計(jì)算時(shí),上面的程序可能有用,例如,最近的航班。它顯示下面的輸出: