vertex
常見(jiàn)例句
- A vertex with zero outdegree is called a sink.
出度為零的頂點(diǎn)稱(chēng)作收點(diǎn). - Vertex a is the initial vertex and b is the terminal vertext.
a頂點(diǎn)是始端頂點(diǎn),而b是末端頂點(diǎn). - An edge corresponds to a corridor and a vertex to the conjunction of several corridors.
邊對(duì)應(yīng)于走廓,而頂點(diǎn)對(duì)應(yīng)于幾條走廓的相交點(diǎn). - Now we need a vertex buffer.
現(xiàn)在我們需要一個(gè)頂點(diǎn)緩沖. - A vertex with zero outdegree is called a sink.
出度為零的頂點(diǎn)稱(chēng)作收點(diǎn). - Up to 128 instructions can be encoded in a single vertex shader.
指令的序列為128個(gè)操作長(zhǎng)度. - Set vertex streams and index buffer to the primitive.
集流頂點(diǎn)和索引緩沖區(qū)的原始. - Calculating local normals of vertex and polygons in an object and positioning another according to it.
如果在另一個(gè)物體的頂點(diǎn)或面上放置物體. - The intermediate vertex positions are computed dynamically using interpolation schemes such as linear , Hermite curve, etc.
中間的頂點(diǎn)位置使用插值方法動(dòng)態(tài)計(jì)算決定. - An application programmer must supply a tangent, binormal, and normal at each vertex.
程序員必須提供每個(gè)頂點(diǎn)的切線(xiàn) 、 副法線(xiàn)和法線(xiàn). - A leading vertex is the first vertex in a sequence of three vertices.
引導(dǎo)頂點(diǎn)就是頂點(diǎn)序列中三個(gè)頂點(diǎn)的第一個(gè). - Objective : To analyze the aberration properties of contact lens and its central back vertex power measurement.
摘要:目的: 探討接觸鏡的球差特征以及后頂焦距測(cè)量的實(shí)質(zhì). - The second pair of triangles uses vertex indices 1,2 and 5, and then 2,5 and 6.
第二對(duì)三角形的頂點(diǎn)索引設(shè)置為1,2,5和2,5, 6. - Vertex coloring model and decomposing algorithm of gate assignment problem is offered.
給出了停機(jī)位分配問(wèn)題頂點(diǎn)著色模型及其分解算法. - Unfortunately the answer is no , it's not currently possible to index the vertex components independently.
不幸的是,這個(gè)問(wèn)題的答案是不行. - Step 2. Delete the single vertex at the top and bottom ends of the cylinder.
第2步. 在圓柱體頂部和底部?jī)啥藙h除單個(gè)頂點(diǎn). - Vertex scan line number is the core concept of this algorithm.
頂點(diǎn)掃描線(xiàn)號(hào)是該算法中的核心概念. - Direct 3 D uses the vertex normals for Gourand shading, lighting, and texturing effects.
Direct3D使用頂點(diǎn)法向量來(lái)實(shí)現(xiàn)Gourand渲染, 光照和紋理效果. - A digital diopter measuring instrument is described for lens spherical vertex power and cylindrical axis measurement.
本文論述了一種采用旋轉(zhuǎn)編碼器與莫爾條紋測(cè)長(zhǎng)相結(jié)合進(jìn)行眼鏡片的頂點(diǎn)屈光度. - Also note that ( View x Projection ) matrix is per scene, not per vertex.
請(qǐng)注意矩陣是個(gè)別場(chǎng)景, 不一個(gè)頂點(diǎn). - In general, the device capabilities for software and hardware vertex processing are not identical.
通常, 軟件和硬件頂點(diǎn)處理的設(shè)備性能并不相同. - The adjacent vertex distinguishing total chromatic number is obtained for the flower graph.
得到了花圖的鄰點(diǎn)可區(qū)別全色數(shù). - All the vertex streams for a given primitive are associated with one stream bank.
所有的頂點(diǎn)流某一相關(guān)的原始流的銀行之一. - The algebraic sum of the through variables associated with the edges to any vertex is zero.
關(guān)聯(lián)于任一頂點(diǎn)的各邊所附帶的流通變量的代數(shù)和為零. - The procedural programming model used by vertex shaders is very scalable.
就程序上的規(guī)劃模型而言,頂點(diǎn)著色是絕對(duì)可升級(jí)的. - If an appropriate vertex isn't found , the graph must have a cycle.
如果沒(méi)有這樣的頂點(diǎn), 則圖必然存在環(huán). - Vertices are read from the vertex data stream and are sequentially processed by the shader function.
從頂點(diǎn)數(shù)據(jù)流中讀出頂點(diǎn)后,就由著色器函數(shù)來(lái)對(duì)其進(jìn)行處理. - Can I use a custom vertex shader if my hardware does not support it?
如果我硬件不支持VS, 我能使用VS 嗎 ? - Each vertex in average distance of each radian located in circumference.
各頂點(diǎn)相互以平均的弧度距離坐落在圓周上. - Now we need a vertex buffer.
現(xiàn)在我們需要一個(gè)頂點(diǎn)緩沖. - A vertex with zero outdegree is called a sink.
出度為零的頂點(diǎn)稱(chēng)作收點(diǎn). - A star is defined as the set of edges incident to a vertex.
一個(gè)星形定義為關(guān)聯(lián)于某個(gè)頂點(diǎn)的邊的集合. - Set vertex streams and index buffer to the primitive.
集流頂點(diǎn)和索引緩沖區(qū)的原始. - Calculating local normals of vertex and polygons in an object and positioning another according to it.
如果在另一個(gè)物體的頂點(diǎn)或面上放置物體. - The intermediate vertex positions are computed dynamically using interpolation schemes such as linear , Hermite curve, etc.
中間的頂點(diǎn)位置使用插值方法動(dòng)態(tài)計(jì)算決定. - An application programmer must supply a tangent, binormal, and normal at each vertex.
程序員必須提供每個(gè)頂點(diǎn)的切線(xiàn) 、 副法線(xiàn)和法線(xiàn). - A leading vertex is the first vertex in a sequence of three vertices.
引導(dǎo)頂點(diǎn)就是頂點(diǎn)序列中三個(gè)頂點(diǎn)的第一個(gè). - The second pair of triangles uses vertex indices 1,2 and 5, and then 2,5 and 6.
第二對(duì)三角形的頂點(diǎn)索引設(shè)置為1,2,5和2,5, 6. - There are two problems in 2 D shape blending: vertex correspondence and vertex interpolation path.
二維形體漸變的研究包含兩個(gè)問(wèn)題: 頂點(diǎn)對(duì)應(yīng)問(wèn)題和頂點(diǎn)插值路徑問(wèn)題. - Vertex coloring model and decomposing algorithm of gate assignment problem is offered.
給出了停機(jī)位分配問(wèn)題頂點(diǎn)著色模型及其分解算法. - Step 2. Delete the single vertex at the top and bottom ends of the cylinder.
第2步. 在圓柱體頂部和底部?jī)啥藙h除單個(gè)頂點(diǎn). - Vertex scan line number is the core concept of this algorithm.
頂點(diǎn)掃描線(xiàn)號(hào)是該算法中的核心概念. - Direct 3 D uses the vertex normals for Gourand shading, lighting, and texturing effects.
Direct3D使用頂點(diǎn)法向量來(lái)實(shí)現(xiàn)Gourand渲染, 光照和紋理效果. - A digital diopter measuring instrument is described for lens spherical vertex power and cylindrical axis measurement.
本文論述了一種采用旋轉(zhuǎn)編碼器與莫爾條紋測(cè)長(zhǎng)相結(jié)合進(jìn)行眼鏡片的頂點(diǎn)屈光度. - Also note that ( View x Projection ) matrix is per scene, not per vertex.
請(qǐng)注意矩陣是個(gè)別場(chǎng)景, 不一個(gè)頂點(diǎn). - In general, the device capabilities for software and hardware vertex processing are not identical.
通常, 軟件和硬件頂點(diǎn)處理的設(shè)備性能并不相同. - All the vertex streams for a given primitive are associated with one stream bank.
所有的頂點(diǎn)流某一相關(guān)的原始流的銀行之一. - The algebraic sum of the through variables associated with the edges to any vertex is zero.
關(guān)聯(lián)于任一頂點(diǎn)的各邊所附帶的流通變量的代數(shù)和為零. - This tool inserts a vertex at the point on the shape where the cursor lies.
這個(gè)工具,可以在形狀中的游標(biāo)處增加頂點(diǎn). - The procedural programming model used by vertex shaders is very scalable.
就程序上的規(guī)劃模型而言,頂點(diǎn)著色是絕對(duì)可升級(jí)的. - If an appropriate vertex isn't found , the graph must have a cycle.
如果沒(méi)有這樣的頂點(diǎn), 則圖必然存在環(huán). - Vertices are read from the vertex data stream and are sequentially processed by the shader function.
從頂點(diǎn)數(shù)據(jù)流中讀出頂點(diǎn)后,就由著色器函數(shù)來(lái)對(duì)其進(jìn)行處理. - Each vertex in average distance of each radian located in circumference.
各頂點(diǎn)相互以平均的弧度距離坐落在圓周上. 返回 vertex