vertex blending
基本解釋
- [計(jì)算機(jī)科學(xué)技術(shù)]頂點(diǎn)混合
- [電子、通信與自動(dòng)控制技術(shù)]頂點(diǎn)混合
英漢例句
- A blending technology for vertex of multi-surface is presented in the paper.
提出一種多張曲面相交于一點(diǎn)時(shí)角點(diǎn)處的過(guò)渡技術(shù)。 - There are two problems in 2D shape blending: vertex correspondence and vertex interpolation path.
二維形體漸變的研究包含兩個(gè)問(wèn)題: 頂點(diǎn)對(duì)應(yīng)問(wèn)題和頂點(diǎn)插值路徑問(wèn)題。
http://dj.iciba.com - A novel approach for establishing vertex correspondence between two planar shapes is presented in planar shape blending algorithm based on visual feature.
基于視覺(jué)特征的平面形體漸變提出了一個(gè)新的方法來(lái)建立兩個(gè)平面形體特征點(diǎn)之間的對(duì)應(yīng)。
雙語(yǔ)例句
詞組短語(yǔ)
- indexed vertex blending 混合
- VB Vertex Blending 頂點(diǎn)混成〖圖形處理器
- Matrix Vertex Blending 矩陣頂點(diǎn)混和
短語(yǔ)
專業(yè)釋義
- 頂點(diǎn)混合
Then the paper introduced dendriform model and the principles of animation in skeletal animation, and introduced two improved skeletal animation techniques: vertex blending and bone blending.
接著論文介紹了骨骼動(dòng)畫(huà)系統(tǒng)中的樹(shù)型模型和動(dòng)畫(huà)原理,并介紹了改進(jìn)基本骨骼動(dòng)畫(huà)系統(tǒng)的視覺(jué)效果的頂點(diǎn)混合和骨混合兩種技術(shù)。電子、通信與自動(dòng)控制技術(shù)
- 頂點(diǎn)混合